CAREERS

We are always forging.

We don't hire to fill seats — we hire when we meet someone who makes the work better. If you treat game feel like a discipline, art like a responsibility and players like guests, we want to hear from you. Engineers, artists, designers, storytellers: the door is open.

How we work

Craft over crunch

We ship when it's right. Nobody burns out forging worlds that are supposed to bring joy.

Small team, heavy tools

Everyone wields the full machine-augmented pipeline. One person here ships what a department ships elsewhere.

Players are guests

No dark patterns, ever. If a mechanic needs anxiety to work, it doesn't ship. This is a hiring filter, not a poster.

Remote-first, İstanbul-rooted

Work from anywhere; the forge's heart beats in İstanbul.

How it works

Send us what you've made — a game, a portfolio, a prototype, a thread of ideas. We read everything and we answer everything.

Introduce yourself

No open-position theatre. If you're exceptional, the position exists.