Craft over crunch
We ship when it's right. Nobody burns out forging worlds that are supposed to bring joy.
CAREERS
We don't hire to fill seats — we hire when we meet someone who makes the work better. If you treat game feel like a discipline, art like a responsibility and players like guests, we want to hear from you. Engineers, artists, designers, storytellers: the door is open.
We ship when it's right. Nobody burns out forging worlds that are supposed to bring joy.
Everyone wields the full machine-augmented pipeline. One person here ships what a department ships elsewhere.
No dark patterns, ever. If a mechanic needs anxiety to work, it doesn't ship. This is a hiring filter, not a poster.
Work from anywhere; the forge's heart beats in İstanbul.
Send us what you've made — a game, a portfolio, a prototype, a thread of ideas. We read everything and we answer everything.
Introduce yourselfNo open-position theatre. If you're exceptional, the position exists.